Obstacles Guide

Obstacles Guide

All throughout Tallon IV you'll encounter several kinds of electronic doors, machinery and natural obstacles.

Every obstacle has a weakness Samus can exploit to pass through. Read on to find out how to break into all those restricted areas Samus isn't meant to see.

Doors and hatches

Doors/hatches serve the purpose of keeping Samus out of secure areas within the Pirate's fortress. To open them you'll need to use a certain weapon.

Click for larger view

Blue Doors

Most doors you'll find on Tallon IV will emit a blue glow, indicating that discharging any weapon at them will give the door enough charge to open.

Click for larger view

Purple Doors

These doors can only be opened by charging them with a blast from the Wave Beam.

Click for larger view

Blast Shield

Doors with a metal blast shield attached can't be opened until you blow apart the shield with a single missile.

Click for larger view

Sealed Doors

Doors with special locks on them can't be opened until you fry all the enemies in the nearby area.

Click for larger view

White Doors

White doors can be opened by a single shot from the Ice Beam.

Click for larger view

Red Doors

Red doors can only be opened by - you guessed it - the Plasma Beam.

Miscellaneous obstacles

Click for larger view

Sandstone, Radion and Brimstone

Anything that contains traces of sandstone, radion or brimstone when you scan it can be destroyed with a missile or bomb.

Click for larger view

Talloric Alloy

Objects with this material can be destroyed by planting bombs near them.

Click for larger view

Cordite

Objects filled with elements of Cordite can be destroyed with a single Super Missile (the Power Beam Missile Combo).

Click for larger view

Bendezium

Objects containing bendezium elements can be destroyed with a single Power Bomb.

Click for larger view

Stalactites

Target stalactites with L (or Z in the Metroid Prime Trilogy version) and dislodge them with a single missile.

Click for larger view

Grapple Point

Use the Grapple Beam (L, or Z in the MPT version) to swing around on these hooks.