Samus Overview
Veterans of Samus' art of combat from her Melee days are in for a treat, as her basic moveset retains much of her combat style from the GameCube era. A few surprises along with the complete new introduction of Zero Suit Samus' fighting style round out the package. Read on for a general introduction of Samus' fighting style, her signature combat techniques and the new Zero Suit persona.
Controller terminology
Please consult the game's manual for the full details of each of the controller types the game supports (the GameCube controller won't let you down :) ). Here's a brief description of the terminology used throughout this overview as a generalisation across the board:
- Hold (direction): Hold down the indicated direction.
- Tilt (direction): Tap the indicated direction.
- Normal attack: A combatant's normal attack (eg. A on the GC controller).
- Special attack: A combatant's special attack (eg. B on the GC controller).
- Grab: A combatant's standard grab attack (eg. Z on the GC controller).
Power Suit Samus | Switching between Samus' two forms | Zero Suit Samus
Power Suit Samus
Samus' bulky orange Varia Suit grants her a medium-weight stature while providing decent protection and heavy firepower to counter slower movement. Her slower, more deliberate attack style may prove difficult against nimble opponents but gives her a unique edge against the heavyweights.
Ground attacks
| Move |
Details |
Demo |
|
(Normal attack) |
Punch
Press this once for a quick forward punch, or twice to follow up with an arm cannon slam. |
 |
|
(Normal attack + Hold forward) |
Forward kick Attack while holding forward to unleash a quick roundhouse kick. |
 |
|
(Normal attack + Hold up) |
Downward kick Hold up while attacking to bring Samus' leg down on opponents' heads. Always useful for a fast attack when landing from above. |
 |
|
(Normal attack + Hold down) |
Arm cannon slam Hold down while attacking for a fiery slam on the ground. Useful for catching forward opponents and smaller targets off-guard. |
 |
|
(Normal attack + Running forward) |
Running tackle Press Normal attack while running forward to perform a hard tackle. Use this against foes near a cliff edge to help knock them flying. |
 |
Special attacks
| Move |
Details |
Demo |
|
(Special attack) |
Charge Shot Press Special attack while motionless to begin charging energy in Samus' arm cannon. Once the round completes charging, press Special attack again to discharge a powerful energy bolt at will. The shot can be discharged at any time during the charging phase, but won't inflict as much damage as a fully powered shot. Use a fully-charged blast to send high-percentage opponents off the arena. Pressing Special attack in mid-air without charging first will discharge the smallest bolt. |
 |
|
(Special attack + Hold forward) |
Guided Missile Press Special attack while holding forward to deliver a small homing missile. Try to ensure close proximity to your target as the projectile will eventually slow its momentum and explode. Useable while airborne. |
 |
|
(Special attack + Tilt forward) |
Super Missile Tilt forward and press Special attack to unload a stronger Super Missile. This projectile trades homing capabilities for speed, strength and distance. Use it against opponents trying to recover their footing on the arena. Useable while airborne. |
 |
|
(Special attack + Hold down) |
Bomb Hold down and press Special attack to lay a single explosive bomb. The bomb won't harm Samus, and is useful for shaking off surrounding opponents. Useable while airborne. |
 |
|
(Special attack + Hold up) |
Screw Attack Hold up and press Special Attack whenever foes are nearby to give them a face-full of the Screw Attack. Try to remain in contact as long as possible to rack up the damage, and use the vertical climb of the Screw Attack to help recover if you're knocked off the arena. Useable while airborne. |
 |
Smash attacks
| Move |
Details |
Demo |
|
(Normal attack + Tilt forward) |
Arm cannon smash Samus' standard forward smash attack delivers a hardy blow from her arm cannon. Hold Normal attack to charge the hit - use it on single opponents with high percentages to finish them off. |
 |
|
(Normal attack + Tilt down) |
Sweeping kick smash Perform a downward smash attack while grounded to execute a low sweeping kick. Very effective against opponents surrounding Samus' position. |
 |
|
(Normal attack + Tilt up) |
Fiery arm cannon smash Catch opponents falling from above with this high sweeping arm cannon smash. Also effective for catching taller opponents when surrounded. |
 |
Aerial attacks
| Move |
Details |
Demo |
|
(Mid-air: Normal attack) |
Air kick Press Normal attack in mid-air for a quick forward kick. |
 |
|
(Mid-air: Normal attack + Hold forward) |
Sweeping arm cannon Attack forward in mid-air for a heavy fiery arm cannon sweep. Good for tackling fellow airborne opponents. |
 |
|
(Mid-air: Normal attack + Hold back) |
Reverse kick Reverse attack in mid-air for a fast backward kick. Use this to catch airborne opponents behind Samus off-guard. |
 |
|
(Mid-air: Normal attack + Hold up) |
Vertical kick Attack while ascending to perform a corkscrew vertical kick. Use this to meet opponents as they fall from above. |
 |
|
(Mid-air: Normal attack + Hold down) |
Meteor Smash Hold down as you attack in mid-air for a powerful downward smash. Try to catch grounded opponents with this move - although striking an airborne opponent directly over a chasm with this can often knock them off the stage. |
 |
Other
| Move |
Details |
Demo |
|
(Grab) |
Grapple Beam Press Grab to deploy Samus' Grapple Beam. Ensnare a foe and either throw them off in any direction or repeatedly press Normal attack to rack up a small amount of damage. Useable while airborne. |
 |
|
(Mid-air: Grab) |
Grapple Beam Recovery If you find yourself precariously above a chasm and can't use a double-jump or the Screw Attack to recover, press Grab to deploy the Grapple Beam and snatch the edge of a cliff. Once Samus grabs hold quickly pull yourself up before opponents close in. |
 |
|
(Normal attack or Special attack while hanging from a ledge) |
Kick Recovery As Samus dangles precariously from a ledge, surprise nearby opponents by pressing any attack button. Samus will quickly leap up and slam down a heavy kick, perfect for catching her launcher unawares. |
 |
|
(With Smash Ball: Special attack) |
Final Smash: Zero Laser Score a Smash Ball and put yourself in a good position to face all opponents across the arena. Press Special attack to unleash Samus' immense Zero Laser. Hold up or down to sweep the massive beam to ensure all foes are caught in the blast. Any opponents already with a high percentage before suffering the Zero Laser's wrath won't last long. Upon exhausting the Zero Laser's charge, Samus' armour will overload and fall away to reveal her Zero Suit form. |
 |
Back to top
Switching between Samus' two forms
Samus has a number of options available to switch between her two fighting forms:
- Score a Smash Ball and use Samus' Final Smash: Press Special attack after scoring a Smash Ball to unleash Samus' Zero Laser on hapless opponents. Once the blast subsides Zero Suit Samus will emerge from the remains of her armour. Using a Final Smash while in Zero Suit form will restore the Power Suit.
- Hold a Shield button down on the character select screen as you proceed to the stage select screen: Doing so will give Samus her Zero Suit form from the beginning of the match - don't forget to hurl her fallen armour pieces at opponents!
- During the Subspace Emissary: On a stage with multiple characters to choose from, select Samus and toggle between her Power Suit and Zero Suit by pressing left or right on the GameCube controller's C-stick, Minus on the Wii Remote, the C button on the Nunchuk or the right Control Stick on the Classic Controller.
- During a match, very quickly press Up taunt, Down taunt, Up taunt: This is incredibly difficult to achieve, and only allows Samus to enter Zero Suit form. To restore the Power Suit you'll need a Smash Ball. Don't try this in the middle of a heated battle.
Back to top
Zero Suit Samus
Without her standard armour's protection, Zero Suit Samus is extremely vulnerable to heavy attack and must use agile athleticism to avoid a nasty trip off the arena. Thankfully her speed more than makes up for lack of defense, and is ideal in delivering quick strategic strikes against slower targets.
Ground attacks
| Move |
Details |
Demo |
|
(Normal attack) |
Punch A quick punch attack - hold the button down for an rapid succession of facepalms. |
 |
|
(Normal attack + Hold forward) |
Forward kick Samus performs a fast roundhouse kick. Use this to temporarily stun an opponent and knock them off their footing. |
 |
|
(Normal attack + Hold up) |
Handstand kick Hold up while attacking to perform a fast upside-down sweeping kick. Try to use this against opponents as they fall from above - use it consecutively to keep knocking foes into the air. Also handy for clearing enemies surrounding Samus. |
 |
|
(Normal attack + Hold down) |
Downward sweep kick Perform a low and fast sweeping kick. Keep in mind this can only strike enemies in front of Samus. |
 |
|
(Normal attack + Running forward) |
Running kick While running, press Normal attack to execute a fast aerial kick. Catch enemies off guard with this and follow up with a heavier attack. |
 |
Special attacks
| Move |
Details |
Demo |
|
(Special attack) |
Paralyzer Press Special attack to discharge a small burst of energy from Samus' emergency pistol. Foes struck by the blast will be momentarily stunned - use this opportunity to close in and open up with stronger attacks. Hold Special attack for a split second longer to charge the shot. Useable while airborne. |
 |
|
(Special attack + Hold forward) |
Plasma Whip This deploys a short Plasma Whip capable of striking nearby foes twice in one round. Useful against numerous foes bunched together forward of Samus. Useable while airborne. |
 |
|
(Special attack + Hold down) |
Flip Jump While facing a nearby foe, perform this move to flip right over their heads. As Samus passes above the target, press either Normal attack or Special attack to strike a heavy kick. Be wary of using this near the edge of platforms - don't accidentally flip jump over the gap. Useable while airborne. |
 |
|
(Special attack + Hold up) |
Plasma Wire Very useful against foes directly above Samus. When surrounded by enemy targets, perform this move to deploy Samus' Plasma Wire directly up. The long energy tendril can strike individual targets multiple times in one round, so try to catch enemies just as the whip deploys for consecutive hits. Useable while airborne. |
 |
Smash attacks
| Move |
Details |
Demo |
|
(Normal attack + Tilt forward) |
Plasma Whip smash Use this to quickly send enemies forward of Samus flying. Charge the hit before unleashing for a stronger blow, just watch out as Samus is vulnerable while the attack charges up. |
 |
|
(Normal attack + Tilt down) |
Paralyzer smash Another way to stun foes with Samus' emergency pistol. Use this against foes directly in front of her to momentarily stun them. |
 |
|
(Normal attack + Tilt up) |
Plasma Wire smash Very effective against foes surrounding Samus. Use this to unleash the Plasma Wire directly above. Foes caught in the vortex can be hit multiple times in one round. |
 |
Aerial attacks
| Move |
Details |
Demo |
|
(Mid-air: Normal attack) |
Plasma Whip slash Press Normal attack while airborne to deliver a quick slash of the Plasma Whip. Good for a fast opening attack. |
 |
|
(Mid-air: Normal attack + Hold forward) |
Double kick Use this to perform a quick one-two airborne kick. Use it against fellow airborne combatants or against targets above Samus' position. |
 |
|
(Mid-air: Normal attack + Hold back) |
Reverse kick Use this attack against foes directly behind Samus while airborne to deliver a fast single backward kick. |
 |
|
(Mid-air: Normal attack + Hold up) |
Vertical flip kick Hold up and press Normal attack while airborne to perform a fast somersault kick. Very useful against foes falling down from above. This can also be performed repeatedly as gravity draws Samus back down to the arena. |
 |
|
(Mid-air: Normal attack + Hold down) |
Meteor Kick Take care with this move. Hold down and press Normal attack while airborne to perform a fast, slightly angled downward kick. Use it when foes lurk beneath Samus, but be certain to avoid chasms as Samus will soar down till she lands on solid ground - be sure she has something to land on. |
 |
Other
| Move |
Details |
Demo |
|
(Grab) |
Plasma Whip grab Press Grab while grounded to deploy the Plasma Whip. Snag an opponent and either rapidly press Normal attack to deal out minor damage, or throw your foe away in any direction. |
 |
|
(Mid-air: Special attack + Up or Forward) |
Plasma Whip Recovery Without the Screw Attack, the Plasma Whip is the only gadget capable of saving Zero Suit Samus when knocked off the arena. While in mid-air, either deploy the whip forward towards a ledge or directly above, depending on which direction solid ground is. Once the whip safely makes contact, hold up to pull yourself up to safety. |
 |
|
(Normal attack or Special attack while hanging from a ledge) |
Kick Recovery When dangling from a ledge, press either Normal attack or Special attack to leap up with a fast kick. Use this to catch nearby opponents off-guard as you recover from a fall. |
 |
|
(With Smash Ball: Special Attack) |
Final Smash: Power Suit Samus The only way to restore Samus' Power Suit is via the power of a Smash Ball. Grab the item and press Special attack to restore Samus' armour instantly. Try to do so nearby other foes, as anyone caught near Samus as she initially begins glowing will suffer damage. |
 |