Descend the tall shaft containing the door leading to the only
save room found here in Crateria. Climb down a little further past the
save room and move through the next door down. Bomb
through the small tunnels in the following hallway and go left to find this
missile.
You'll spot this missile on your way through a watery cavern leading to
the Wrecked Ship. The missile itself rests atop a thin pillar above the water. You'll need the
Grappling Beam to swing over to reach it successfully.
You'll find this missile in the "Old Tourian" area directly below the
chamber where Mother Brain presided in the original Metroid (if you
can't remember where that is, it's at the bottom of the huge shaft
full of the wall-hugging Zebesians, and through the door on the
right). Use standard bombs to break open a tunnel leading down below to find
this missile.
This missile will be a bit tricky to reach, you'll have two different
methods of grabbing it successfully. At the very top of the large open
region leading to the Wrecked Ship (to get there you'll need to work
through the Wrecked Ship itself and leave via the top left exit), you'll find
this missile hidden in a small section of a rocky overhang right at the
top of the area.
One of the small green platforms will be hovering
left and right, you can follow it to the door leading into the Wrecked
Ship (to get on board), or you can use the Speed Booster
to jump up to the overhang. If you ride along on the platform,
as soon as it reaches the rocky area freeze it, then shoot the wall
to reveal the missile and activate the Morphing Ball to reach
it. If you'd rather save time, go over to the far left of the area past
all the mid-air platforms.
Run back to the right until the Speed
Booster activates, then crouch and quickly jump over to the nearest floating
platform on the left, stand on the rightmost edge and jump straight
up. You should streak up and hit the roof right next to the rocky
overhang, quickly fire at the wall to reveal the missile and press left
against the wall to grab it before you fall.
At the top of the open region leading to the Wrecked Ship, go all the
way to the left side of the area and use the X-Ray Scope to find a
hidden Super Missile block. Blow it open and descend into the narrow
tunnel network below to find this missile.
Once again in the large open area right outside the Wrecked Ship (plenty of
missiles here), travel to the very bottom left underwater corner. You'll
need the Gravity Suit to reach this one, you can also use the X-Ray
Scope to see where the opening in the wall is. Blow open the small
entrance and head through to find this missile.
Return to the open region where your ship rests, then travel over to the door
on the left side of the area and run back to activate the Speed
Booster. Just when you reach your ship, press down and quickly walk
over to the high mound just to the left of your ship. Angle up (R) and
press A to Shinespark up to the wall on the left side.
You'll break through
a hidden tunnel in the wall, blow open the rest of the wall and move
through the door on the left. Proceed through the next hallway while
blowing away the rock overhangs with Power Bombs or the Screw Attack.
You'll eventually find an Energy Tank along the way, grab it and keep
going left. Eventually you'll reach a room with purple decor
that appears to be nothing but a dead-end. Shoot the blocks ahead of you to open a
path, then use the X-Ray Scope to see the crumbling blocks in the
floor.
You'll see four crumbling blocks in a row leading down. To get
both missiles below so that you don't have to waste time coming around
a second time, jump over to the center of the middle blocks and Samus
will begin falling down the shaft while breaking all the blocks. If
you're confused at this point don't worry, you'll see what I mean
once you try it out. Once you spot the missiles below, shoot out both
walls on the left and right to reach both of them.
This should be your very first missile in the game. Right after
you find the Morphing Ball in Brinstar, head to the right side of the
hallway and move through the door. In the next room shoot out the
blocks in the center and descend to the bottom of the shaft. Go through
the door on the left to find this missile.
Just after you find the previous missile climb back up the shaft and
head through the door on the right. Go all the way to end of the
hallway to find this missile waiting there.
When you travel down the main elevator into the green jungle region of Brinstar, go
through the first door down the shaft on the right then bomb through
the green wall ahead to find this missile sitting on the ground.
In the huge purple cavern filled with the falling snowflakes in the
background (near Spore Spawn's room) go to the area where the roof is
lined with Grappling Beam blocks. You can use the Grappling Beam to
reach this missile up on the left, but you can also use the wall-jump trick
(see Secret & Endings) to reach it cleanly.
In the long green corridor leading over to the orange shaft, you should
notice a number of green pipes that spew out small flying bugs. As you
travel through the corridor keep an eye out for a single pipe up in the
corner of one of the overhanging regions. You'll notice that no
enemies pop out of this one, so use the Hi-Jump Boots or the wall-jump trick to reach the pipe, then simply crawl through the hidden tunnel to
locate this missile.
In the same room as missile no. 3 mentioned above, use the Speed
Booster to dash past all the closing shutters to reach the far end of
the corridor. Head through the door there to find a Reserve Tank, but don't forget to
roll through a hidden tunnel under the statue to find
this missile in a hidden room.
For this missile you'll need the Gravity Suit and the Screw Attack. Go
back to where you found missile no. 2 in Brinstar, then bomb open the
large rocky overhang with a Power Bomb. You can then reach a hidden
shaft leading straight up within the overhang itself.
Use the Speed Booster
or the Screw Attack/Space Jump to reach the apex of the shaft then head through
the door you find. The lower part of the following chamber is filled with
water, use the X-Ray Scope to reveal an invisible platform above. Jump up
and cross over the platform but watch out for falling boulders.
Go into the room at the far end to find this missile.
In the same room as Power Bomb no. 1 in Brinstar, use a Power Bomb to
blow open the wall behind the statue to find this missile in a hidden
chamber beyond.
In the long corridor near Kraid's room (the one with the thick spiky
branches in the roof and the flying Keyhunters), go to the right end
of the corridor where the hidden tunnel leading to a Save room resides. Use a
Power Bomb to reveal this missile, then crawl through the narrow tunnel
thanks to the Spring Ball to reach it.
In the large green environment to the far right of the main elevator past all
the fiery caverns, go over past the platform that you can blow open to
reach the lower part of the room. Jump over to the corner and
drop through the floor, shoot out the platforms below and descend to
find this missile past a bed of spikes.
Once again in the large green room to the right of the main elevator,
use the Grappling Beam to reach the door in the upper left corner. Go
inside to find this missile sitting atop a pillar.
In the hidden lava-filled room past the previous missile (the room
also containing a Reserve Tank) shoot the left-most green block hovering above the
lava to reveal this missile.
From the main elevator, travel through the left door down below and use
the Speed Booster to run past all the closing shutters. Once you reach the
door, rip open the blocks below with a Power Bomb, descend and go
left.
When you reach the next door, go through very slowly so that you
don't fall off the ledge in the next shaft. Fire at the wall opposite
the door and you'll reveal this hidden missile.
If you jump straight up on the spot the screen will drop slightly, revealing an orange Geemer
crawling around a platform below. The platform will crumble if you set foot on it, so stay where you are and try to freeze the Geemer from up beside the door as it travels across the top of the platform.
With the Geemer frozen you'll have a handy stepping stone to reach the missile, so quickly hop down atop the Geemer and fire up at the missile to reveal it again. Quickly leap across to grab it before the Geemer unfreezes. If you miss and fall it's possible to try wall-jumping up the shaft again, but if you're having too much trouble
come back later once you have the Space Jump to reach it easily.
Down the long shaft leading to the Grappling Beam a single
door on the right near the base leads to a corridor with this missile
contained at the far end.
From Crocomire's corridor, go back up through the door in the ceiling
and climb up to the top of the shaft. Go through the door up there to
find a large fiery cavern. Travel up to the top and you'll see Grappling
Hook blocks lining the roof. Swing over to the ledge on the left side
to find this missile there.
This missile's well hidden within the second fiery cavern to the right
of the main elevator. In the third "pit" area in the cavern, head down
to the bottom where the lower part of the room is filled with lava.
Shoot down into the bottom right corner under the lava to reveal
this missile. If you don't have the Gravity Suit you'll suffer damage while
taking a swim in the lava so make it quick.
Head to the gigantic room right outside the Grappling Beam's chamber. Once at
the top you'll notice a lot of Ripper flying around. You can use them
to swing across with the Grappling Beam to reach this missile on
the right, but you can also use the Shinespark move to make the job much easier. Go down to
the bottom area of the room where all the rock rubble was littered and
make sure the area's clear so you can safely build up enough speed to activate the Speed
Booster.
Travel over to the right corner then run back to the cliff edge.
As soon as you reach the edge crouch down then quickly jump into the
lava, swim a short distance in then jump straight up. You
should streak and blast into the roof up near the ledge, when Samus drops hold right to land on
the ledge where this missile's waiting.
As you enter the chamber where you face the second Chozo Statue, right inside
you'll spot this missile dead ahead. Space Jump over the
crumbling platform below to reach it (don't fall or you'll need to travel back around the entire region to try again).
After defeating the Chozo Statue you'll eventually reach a long shaft
leading skyward which is full of yellow Zebesians and the heads in
the walls that spit blue flames. Once you reach the top of the shaft,
shoot out the roof to reveal a hidden passage further up. Climb up and head
through the door there, then drop down the left side of the next shaft
to find a small opening in the left wall. Head inside to find this
missile in a hidden chamber.
Go to the room that you entered after traversing through the
gargantuan room that slowly filled with lava. Head through the right
door and you'll find yourself in a darkened area where the terrain
just ahead is shaped like a dragon's head with a green block as its
eye.
Climb up the shaft while avoiding the large boulders and the blue
flame spitters, once you reach the very top walk through the wall on
the left to find a hidden tunnel. Go through the door there, once in
the next room head left then climb up the shaft. From there go right to
find this missile resting atop a platform.
From the previously mentioned missile, go back to the left side of the
chamber and head through the door there. You'll now be in a room with
rising and lowering lava, move through until you reach a shaft leading
up. While on the platform up against the wall at the base of the
shaft, use a Power Bomb to reveal an opening within the platform, then simply crawl
through the narrow tunnel to find this missile.
When you first enter the desolate Wrecked Ship, descend the main shaft and drop
down below the first door you see in the right wall. At the next
platform below up against the left wall, bomb open a hidden tunnel and
head through to find a long corridor with motionless spikes. You can
climb over the spikes without suffering damage (the ship's power is still
off), go to the end of the corridor to find this missile there.
Once you've done away with Phantoon and the power is restored, climb up
to the very top of the main shaft. Head through the door in the roof,
then destroy all the enemies in the next long corridor to unlock the
doors at either end. Go through the right door, knock all the
walking robots into the spike pits beyond and travel to the end of the corridor
to discover this missile.
Once you secure the Gravity Suit go back to the chamber where the
Chozo statue above took you down to. Bomb open the floor below the door
and head through the hidden tunnel. Make your way into the next
corridor on the right, knock the robots into the spike pits and
you'll easily spot this missile just ahead.
This first missile here will probably be your toughest one to reach in the game,
as it requires quick movement and skill with the Shinespark moves.
From the very bottom of Maridia - the umbilical area that connects it with
Brinstar (where the underwater pipe that you blew open was) climb up into
the large underwater shaft above.
High up in this region lives the missile that
requires the Speed Booster to break through to, so move through the door
on the right at the base of the shaft. Open up the
shutter ahead with a Super Missile and clear the corridor of any enemies.
Go over to the far right of the room just below the door there, then run
back to the left. Once you reach the door press down so that Samus
begins flashing. Quickly rush back into the large shaft, drop down to
the lower ground level with the door in the floor and blast the enemy crab
straight ahead. You'll notice here that there's two small plants on the
ground that you can walk behind (they're in the foreground).
Quickly walk behind the left one then leap straight up, with practice you
should be able to reach the missile as when aimed carefully Samus
will streak past all the platforms and land right on target -
straight into this missile.
In the giant room where the long vertical pipe passes through
connecting the upper and lower levels of Maridia, climb down to the long
platform at the bottom of the room. Go to the left side where the door
is leading to a Save room, then dash to the right. Once you reach
the other side crouch down, then Shinespark up the first gap in the
roof from the right wall. As soon as you strike the roof you'll spot the
missile straight ahead (you can also reach a Super Missile a little
further on).
In the smaller room past the two massive chambers filled with sand on the way to
Draygon's room, normally you'd fall down below the spikes to find the
entrance to Draygon's room. While at the top of the shaft jump over to
the right side of the room. More spikes line the floor here, but
they're fake - you can walk straight through them. Go over to the wall
and shoot the middle section to reveal this missile inside.
After leaving the giant room with all the Grappling Hook blocks in the
ceiling (and those floating puffer fish enemies that you can grab
onto) you'll end up in a long shaft leading up and down. Climb up to the
top and head through the door in the roof. In the next chamber go over
to the wall on the right and walk straight through it to find this
missile.
In the same region as the previous missile, go through the door up in the
left wall. Keep going left until you reach a dead-end wall, then simply jump through
it and keep going through a secret tunnel. Head through the next door
at the top of the small shaft and descend into the shaft at the end
of the following room. Blast the enemy at the bottom and drop through a hidden
hole in the center to find a hidden room containing both a missile and
a Super Missile.
In the giant chamber containing the vertical pipe connecting the upper
and lower levels of Maridia, go to the bottom right-hand corner and
bomb open part of the floor. Go down below and sink into the first
sandpit on the left. Keep falling down through the sand-filled shaft and
you'll reach a large underground chamber. Sitting up in the top left
corner of the room is this missile.
Similar to the previous missile, in the room with the long vertical
pipe, go back down to where the sandpit was, cross over it and sink
into the one on the far left side of the room. You'll end up in another
underground chamber where this missile is waiting in the top-left part
of the chamber along with a Reserve Tank. You'll need the Space Jump and Spring
Ball to reach both items.
In the giant shaft where missile no. 1 lives, from the base of the
shaft head through the second door up on the right wall. You'll find yourself in
another underwater chamber, Space Jump or wall-jump up the tall wall
ahead and descend into the next pit. Drop down to where the red
Zebesian wanders around at the very bottom, then leap through the wall on the
right to find a hidden passage.
Go through the door you find to
discover a massive chamber where some interesting turtle-like
creatures live. Shoot the large one to wake it up then jump atop and it'll launch itself into the air, carrying you up higher. If
you jump up from here you'll spot an Energy Tank sitting above a
Grappling Hook block, but if you've got the Space Jump it'll be easy
to reach.
This missile is hidden in the wall on the right, about
halfway up. If you have the Space Jump, just fly up into the corner
and shoot down the wall to reveal the missile, otherwise use the
turtle to bring you up the side of the wall so you can reach it.