Super Missile locations

Super Missiles pack far more of a punch than ordinary Missiles, but you won't have as many in your arsenal so preservation and accuracy will see you bring out their full potential. There's only 15 Super Missile Tanks hidden within Zebes, each one gives you two extra in Easy and Normal for a maximum of 30 but you'll only receive one extra in Hard for a maximum of 15.

Samus' upgrades | Missile locations | Super Missile locations
Power Bomb locations | Energy Tank locations

Brinstar

Click for larger view

1.

Get ready for more Shinesparking. You'll first need both the Hi-Jump Boots and Speed Booster to reach this trickster. This Super Missile is actually in the same room as Missile BR.05 but you'll need to execute Shinespark techniques to reach it. First, head over to the long corridor where you first encountered Deorem.

Near the door on the left end you'll see a small slope in the ground. Run over to the edifice on the far right. Run back to the left and quickly blow open the door. Once you're in the following shaft immediately crouch when Samus flashes and run back through the door. Quickly dash past the small slope near the door and shoot the door open before activating the Morph Ball. Before the charge runs out press A and hold Left.

Samus will fly through into the shaft and blow through Speed Booster blocks at the base of the large rocky cliff straight ahead. You'll then zip into a small chamber filled with a narrow network of tunnels where you'll find Missile BR.08. Press Down just after you blow through the two Ripper floating around and as Samus reaches the left side of the room.

Spring jump up to the platform above and Shinespark into the slope on the right. This way you'll grab the Missile Tank and soar over to the top-right corner of the room. Once you're there quickly press Down again and drop below to the small opening you entered the room via (you need to tour the entire chamber to get enough Shinesparking charge time). Roll to the right of the tiny slope right in front of the opening (but don't accidentally leave the room).

Once you're level with the small opening in the wall, jump and hold Left. If performed correctly and accurately you'll soar through the chamber and exit via the left opening. You'll then sear through the next shaft and blow through Speed Booster blocks guarding this Super Missile in an adjacent room. This is an incredibly tricky item to reach, so Shinesparking practice is definitely on call here.

Slightly alternate take:

If you drop a bomb on the ground near the first Speed Booster blocks (where the Ripper move about), a fairly large segment of the ground will break away, revealing a tunnel below the Speed Booster blocks.

If you manage to drop a bomb as you initially Shinespark into the room (as you're about to break through the first Speed Booster blocks), the tunnel will open up. Grab Missile Tank BR.08 above as per normal, but with the tunnel opened all you need to do is drop down into it, then Shinespark and hold Left to exit the room without worrying about rolling back over to the entrance to make a clean jump.

Crateria

Click for larger view

1.

Successful capture of this Super Missile requires Power Bombs and Samus' fully restored Power Suit. Way up in the top right corner of Crateria you'll find this Super Missile hidden behind Speed Booster blocks. Thankfully it's just above a yellow door leading to Chozodia so all you'll need to do is use the long corridor inside to build up the Speed Booster's charge.

Once you emerge back outside in Crateria quickly crouch as you pass through the door and Space Jump up to the ledge above. Shinespark into the slope ahead and Samus will continue running, plowing right through the wall. Not too tricky.

Norfair

Click for larger view

1.

To reach this tank you'll need the Varia Suit for protection against super-heated areas. From the main elevator in Norfair leading back up to Brinstar, head right and proceed over to the tall green shaft on the eastern side of Norfair. Once inside, break through the first round of Speed Booster blocks in the floor and go through the door below on the left.

Cross the corridor and go through the left door to find yourself in a super-heated zone. Keep going left and you'll find a tunnel filled with destructible pillars and a colony of fire-breathing dragons in the lava below. Cross the tunnel while blasting through the pillars, near the end you'll find Missile Tank NO.07 hidden at the top of a pillar.

This Super Missile's waiting up in the left corner of the following chamber, but there's a few traps set around it to give you a challenge. A range of normal Bomb Blocks restricts access to the Super Missile, so you'll need to blow through them. But be warned as the platform below the enclosure is covered in crumbling blocks, so if you fall you'll have to leave the room and try again.

A neat trick is to lay a bomb up on the floating platform to the far right of the enclosure to give yourself extra time. After setting a bomb quickly stand up and run over to the left side. As the Bomb Blocks disappear along the vertical wall, jump over before the blocks you're standing on disappear. With luck and practice you should make it to the platform where this item awaits.

Click for larger view

2.

The Space Jump really takes the toughness of reaching this tank away (and Missile Tank NO.08) but you can still pull it off with some patience. From the Norfair Map Room, literally keep traveling right until you can't go any further (it's a long way). In the dead-end room you'll find, blow out part of the floor and descend below to find a door going left. Inside you'll find a long corridor with this Super Missile atop a floating pillar over on the left.

The Space Jump makes reaching this one an easy job, but you can always lure the creatures popping out of the pipe over to it and use them as stepping stones thanks to the Ice Beam. But you'll have a tough time reaching Missile Tank NO.08 beyond this one on the left without the Space Jump.

Ridley

Click for larger view

1.

For a first time play-through you'll probably find this Super Missile Tank as your initial one as you need Super Missiles to break further into Ridley's area. The giant wasp Imago guards this item, so refer to the bosses guide for tips to squat the bug.

Click for larger view

2.

This Super Missile's hidden above the room containing Missile Tank RI.06 so you'll have no trouble finding it. Once you've grabbed the Missile Tank, break through a small section of the roof above and climb up to find a hidden room. Blow open the Super Missile block and roll through the tunnel to find a blocked-up alcove. Lay a bomb to clear out the rubble and reveal this Super Missile inside.

Click for larger view

3.

In the room to the left of the one containing Missile Tank RI.06 and Super Missile Tank RI.02, you'll spot Missile Tank RI.07 atop a floating pillar. To reach this Super Missile you'll need to reach the door over on the left without falling down the shaft below. A good way to make it through is to freeze one of the moving blue bubble creatures and use it to reach the Missile Tank.

Then from there hop down to the left and hold Left as Samus falls. She'll grab hold of the edge of the platform allowing you to climb up and reach the door. Cross the corridor beyond to find this Super Missile waiting in a small room. From here you can also reach Missile Tanks RI.08, RI.09 and RI.10.

Chozodia

Click for larger view

1.

Upon recovering Samus' Power Suit, exit the Chozo Warrior boss' room and blow away the two Space Pirates greeting you in the adjacent chamber. From there descend down to the door leading to a Save Room and blow through the Missile Blocks near the door to access the underwater region. Go for a dip and once at the very bottom of the room, run over to the right side to build up the Speed Booster's charge.

You'll sear through the wall guarding this Super Missile on the far right side and grab it neatly.

Click for larger view

2.

From the room where you'll find Super Missile Tank CZ.01 above, exit via the door up in the top right-hand corner. Descend the massive adjacent shaft and go left through the door at the very bottom. In this next large chamber you'll find an area filled with lava. Go swimming in this hot sauna and you'll find this Super Missile easily on the right side of the area.

Click for larger view

3.

From the large lava-filled room where you'll locate Super Missile CZ.02 above, leave via the left door down in the corner. Descend the adjacent shaft and proceed left at the bottom. Descend the next shaft and go through the right door. In this next room you'll find a range of large brown blocks along the right wall and floor. Bomb through them and drop down below; this Super Missile is hidden in the left wall behind a Missile Block.

Click for larger view

4.

For this one you should first go to the Save Room positioned around the center of the Mothership's map (it's the first one you'll come across when entering the ship via the Chozo Ruins). From here go right and cross the small chamber with the shutter to reach a shaft you've most definitely visited a few times. Screw Attack and bomb your way up the shaft to the very top where you'll find this Super Missile hidden. Be patient though with the maintenance droid as it *slowly* gets out of your way (whack it with a Missile to push it along).

Click for larger view

5.

From the shaft where you'll find Super Missile CZ.04 above, go through the highest door along the left wall. Ascend the shaft beyond and go left again to find a narrow hallway with a wall barring the way. This Super Missile's hidden within the wall, but if you lay a bomb near the wall you'll fall below into a pit among a group of Space Pirates. Finish them all and Space Jump back up the chamber to reach your prize.

Click for larger view

6.

With Samus' Power Suit fully powered up, go back down to the Map Room at the base of the Mothership. Once there go right and dispatch the two Space Pirates you'll find in the following corridor. On the right end you'll find this Super Missile hidden up in the ceiling above a damaged block.

Click for larger view

7.

Once you've found a few Power Bombs travel down to the large glass tunnel connecting the Mothership to the ruins. Blow the glass apart with a Power Bomb and climb down to the bottom left corner of the rocky area. Smash open the wall there with another Power Bomb and descend the narrow shaft ahead. Descend the next large shaft and keep proceeding left until you reach a small room with what appears to be a low ceiling.

In the center of the ceiling you'll find a hidden tunnel leading up, upon investigation you'll discover a network of narrow tunnels up in the ceiling with enemies crawling around. Dispatch all the wandering Zoomers and make your way up to the top of the room via the maze-like tunnels to find this Super Missile hidden there.

Click for larger view

8.

Right after discovering Super Missile CZ.07 above, leave the room via the left door to find a huge chamber filled with packed-together platforms along the roof. Use a Power Bomb to reveal a range of Bomb blocks riddled throughout the platforms. Make your way up through the maze to reach this Super Missile hidden at the very top near the center of the room.