To round the week off there's been a few mentions of the hype train building for the final month's countdown to MP3's release. GoNintendo recently scored a few snippets from the latest Nintendo Power magazine - these quotes really praise the game through the roof. With supposedly six hours of gametime getting you only 19% through, backtracking through the game making more sense and pulling a trick or two for good measure, and the promise of not just frantic shooting action but puzzles galore - this truly is the hardest part of the wait!
This hefty video below from GameTrailers taking a retrospective look at Metroid and Metroid II should help:
The screenshots run continues! Today's addition is a hearty gallery showcasing the very best in the 2D Metroid world - Super Metroid.
Next up for our screenshot gallery run we have Metroid Prime Hunters and Pinball additions. With the Prime series now sporting a healthy dose of screens I'll move onto the classic series, and I'm also hoping to fire up proper galleries for renders and other various artwork for each game, so expect plenty more multimedia soon.
While taking a trip around the web I managed to stumble across a hearty collection of press-released screenshots from the Prime series - thankfully ungraced by any intruding watermarks. Even though these days they're getting older, I figured why not start up a collection here? (especially for those who by some weird cosmic phenomenon have never played a Metroid game before). So for starters I've fired up galleries for both Metroid Prime and Echoes. Plenty more where that came from, so I'll eventually pull together galleries for the rest of the series to follow suit.
If you're a Wii owner and somehow never tried out the original Metroid, now's the time to jump in. This Friday's VC update for Europe and Australia included none other than the original NES Metroid. With the US most likely picking it up on Monday, the only logical buyers to avoid this would be owners of Metroid Prime or Zero Mission, both of which included the original game as a bonus. Even still, it's great to see the game now readily available once again.... the question now is how long do we have to wait till Super Metroid shows up?
The official Super Smash Bros website sure is giving plenty of air time to Samus these days. Their latest Metroid-themed update gives a profile for her Zero Suit (check out the Characters page, Samus is now officially the only character in the game to technically be considered both a veteran and newcomer character). Looks like accessing the Zero Suit can only be done by obtaining Samus' final smash, which they also profiled recently. As always, check out the new pics of our girl in action there or in our local screenshots gallery.
Another Metroid update for the Super Smash Bros Brawl website - this time it's Samus' Final Smash. Using this monster of all beams tears the opposition a new one, but at the same time causes her suit to fall off.... So now we know at least one way Zero Suit Samus reveals herself to the world. Check out the new pics either at the Dojo site or our screenshot gallery.
With E3 wrapped up for the year, plenty of MP3 impressions have been popping up around the web. Here's a selection from the pot:
Plenty of thumbs up there! The control scheme in particular sounds very intriguing. With barely over a month left this is definitely the hardest part of the wait...
As promised I've finished running through Zero Mission to gather up a batch of screenshots to complement the guides. With that finally out of the way I've pretty much wrapped up everything planned before Prime 3's release, (let me say it's been an incredibly frantic past few months) so bring on August!
Nintendo's E3 conference has come and gone, and we have plenty of juicy new details springing forth like a November US release for Super Mario Galaxy and Smash Bros Brawl expected on December 3. Thankfully Metroid Prime 3 wasn't left out, with both a new trailer shown and a live demo played before the crowd. We also have a firm date set for Europe: October 26th 2007 (Australia/New Zealand and Japan still unconfirmed).
Treat yourself to the new trailer and demo below, then swing by our screenshots gallery for a batch of new screens.
Hot on the heels of our Super Metroid and Metroid Prime section's latest activities, I've added a complete selection of images to complement our Metroid Fusion strategy guide. Next up I'll tackle Zero Mission, but not before all the news rolls in this week from E3. Stay tuned for plenty more Metroid Prime 3 goodness!
Plenty of activity this week and it's not even E3 yet! Let's get started with some not-so-good news, at the conclusion of the recent press release for the new Zelda: Phantom Hourglass DS game there's a curious mention of Prime 3 suffering a setback release to August 27th. It's since been confirmed by Nintendo, so anyone's guess why they need an extra week (we're still waiting for Japanese and European release dates too).
On the upside we have a healthy batch of 17 snazzy new screens circulating the web. Take a peek in our Prime 3 gallery. I'm particularly fond of the new bloom lighting technique Retro's used, and look closely for subtle touches like Samus' eyes reflected in the visor when looking through logbook entries. I wonder what those modifications on Samus' Varia Suit are?
GamePro and Play have also fired up interview transcripts with Retro's Michael Kelbaugh and Mark Pacini - both elaborate on the design phase and give plenty of juicy details. They even hint on the future chance of Wii remakes for both Metroid Prime 1 and 2 - nothing's concrete but if the Wiimote functionality really works out as well as advertised it could be worth a trip down memory lane.
Edge magazine have also recently compiled an influential list of their picks for the top 100 video games list of all time, and although Ocarina of Time comes out on top, Super Metroid scored tenth position - not bad for the 13-year-old game!
Our Super Metroid section's been in need of a hearty face lift as of late, so I've fired up a number of new screenshots in the bosses, items and secrets pages, as well as fixing up some of the code base and repairing some inconsistencies in the guides. Next up I'll eventually fix up some proper screenshots for the Fusion and Zero Mission guides.