September 2007 news

Walkthrough images update and Metroid game endings

Saturday, 29 September 2007 at 11:37 GMT

A quick media update - to help spruce up the walkthroughs from Metroid to Metroid Prime Hunters I've added a small screenshot to the top of every chapter.

Mission Final

I've also decided to fire up more spoilerific content in the form of images showcasing the different endings from the Metroid series (except Corruption for now). They're hidden behind "view the ending" thumbnails beside each one's details and requirements, so be warned and avoid clicking them if you'd rather see the endings yourself. Check them out in each game section's Secrets and Endings page. Enjoy!

Second MTV Retro interview and Metroid Dread in MP3

Thursday, 27 September 2007 at 08:57 GMT

MTV's posted their second interview with the Retro fellas with plenty of details about the challenges of building Metroid Prime 3 for the Wii, touching on graphics, voice acting, not taking Samus' abilities away at the beginning of the game, the token system, "fetch quests" and the biggest question on everyone's lips:

MTV: What's the story behind the apparent reference in "Metroid Prime 3" to "Metroid Dread," the rumored but never-confirmed 2D game some fans hope is being made at Nintendo?

Pacini: "It's not what you think it means... it [is] something that was overlooked and wasn't in any way indicating anything about the handheld game. We know no information about the handheld games.

Ah well, at least the rumour's all but put to rest - we should only get our hopes up once Nintendo officially announce something. Check out the rest of the interview for a great read.

Custom Metroid Wii mod

Thursday, 27 September 2007 at 01:16 GMT

If you're a true Metroid fan, this is for you:

Custom Metroid Wii

The maker is no beginner to console mods, with a Zelda DS mod and Zelda Wii mod already under his belt. This gorgeous Metroid-themed Wii sports a stunning S-logo along with colours inspired by Samus' Varia Suit, heck even the glowing lights on the console and Wiimote match Samus' green and orange. But the best part? The entire setup is currently being auctioned on eBay, but be warned you'll need deep pockets for this baby. Still, it truly is a masterpiece, Nintendo should really start thinking of expanding at least their Wiimote range with customs like these. Thanks to evilhomey for the heads-up.

SM in Japan and Retro talks Wii controls and graphics

Friday, 21 September 2007 at 02:45 GMT

This week Japanese gamers can relive the beauty of Super Metroid as the title is now available for 800 points on their local Virtual Console. As for Europe and other PAL regions... still playing the waiting game. In other news, MTV conducted a great interview with Mark Pacini and Todd Keller from Retro, discussing the challenges they faced in producing a smooth and balanced game system for Metroid Prime 3 with the Wiimote and pushing and tweaking the Wii's graphical capabilities. It's a great read for more insight into how the game came together, be sure to stop by and check it out.

Nintendo have also confirmed Wi-Fi support for Super Smash Bros Brawl, so now Samuses (or is that Samii?) can battle each other beyond the living room come the December launch date.

One One Seven... meet Samus Aran

Saturday, 15 September 2007 at 06:49 GMT

For a few years now the one-stop shop for everything Halo, HBO, have hosted the great comic series One One Seven featuring tongue-in-cheek humour from Master Chief and the gang. Several strips over the years featured guest appearances from none other than our Samus Aran, check out the latest one poking fun at the somewhat familiar-looking character in Prime 3.

The Metroid Prime 3 soundtrack is out there

Friday, 14 September 2007 at 02:31 GMT

A few days ago I launched the Metroid Prime 2 soundtrack, unfortunately it'll be some time before I can get the Corruption soundtrack together. But if you can't wait for the tunes in Samus' latest adventure, swing by the Metroid Database. CapCom has loaded up the entire Metroid Prime 3 soundtrack (eerily on the same day I launched our MP2 one), but warns that track names contain spoilers so you should probably stay away until you've conquered the game.

Metroid Prime 2: Echoes soundtrack

Sunday, 9 September 2007 at 05:06 GMT

Not quite the soundtrack from Metroid Prime 3 just yet... instead let me present the soundtrack from Metroid Prime 2! The music from the mid-point of the Prime trilogy took on a deeper atmospheric and ambient tone (along with a few remakes for good measure), but still fits right in with the series. As always grab the entire soundtrack in one zip or pick up each mp3 track separately. Enjoy!

Retro Studios tour and no Metroid Dread - for now

Friday, 7 September 2007 at 00:30 GMT

Retro Studios The GameSpot team recently met up with Bryan Walker, Michael Kelbaugh and Mark Pacini for a pair of interviews/tours at the home of Retro in Texas. Be sure to check out both for a great behind-the-scenes look at the making of Metroid Prime 3 and a day in the life of Retro Studios (the giant Metroid mosaic built from NES carts is great, and with all those toys everywhere one would think they're a toy company).

In other slightly off-putting news, CVG received this disapointing note from Nintendo regarding the rumoured Metroid Dread: "Nintendo is not making the 2D Metroid at this point in time." Nuts. So who do we trust? Did Retro slot the cryptic Dread message into Prime 3 simply as a joke, or are Nintendo keeping quiet until the time is right to reveal the game?

Custom Samus Action Figure

Wednesday, 5 September 2007 at 04:09 GMT

Samus Custom Figure Swing by the IGN message boards and check out this nifty project. red3183 has been building custom-made Metroid statues/figures with both Samus and Ridley pieces already coming together.

Gorgeous stuff, I'd love to see these mass-produced for the general public (although sadly not possible without Nintendo's approval). Keep an eye on red's Flickr album as the progress comes along.

Developer interviews, SM in Japan and fed-up fans

Sunday, 2 September 2007 at 04:04 GMT

Check out three interviews with the faces behind the Metroid Prime trilogy at G4TV. It's great to see what goes on behind the scenes, especially when we usually don't get much of a look-in to the day-to-day operations at Retro. Word has it that Prime 3 also marks the end of the road for Retro and the Metroid series (at least for now) - but after around seven years of constant work on the trilogy they certainly deserve a break, and who knows, they might have some new IPs up their sleeve.

In a recently updated list of upcoming VC titles in Japan, Super Metroid is slated for sometime later this month. Now all we need is for PAL regions to get a break and have it arrive sooner than Prime 3's marathon-wait. On that note, if you're from a PAL region and are losing one's faculties over the inevitable delays we all suffer (personally I won't be giving Prime 3 a go until early November), check out this writeup from a fed-up New Zealand fan taking a professional look into why it all happens. It's a great read and raises quite a few good points (I love the Halo 3 reference - part of me might not like this, but with Prime 3's delay in PAL regions, Halo 3 will most likely eat it alive in sales with a month's headstart). None of this is ever easy, all we need is the end of 2007 - by then every region should have both Metroid Prime 3 and Super Metroid available to all.