Metroid's first outing for the Nintendo DS couldn't be more bizarre. Who would have thought mixing Metroid with pinball would work so seamlessly?
Veterans of the epic history of pinball will be right at home here. Although the setting and basic plot generally follows the events of Metroid Prime, the game can be easily picked up for a game or two.
Single-player modes offer up two main flavours - Multi and Single mission. Multi-mission draws you across six tables, conquering mini-games to secure artifacts. With 12 locked away you'll be granted access to the Artifact Temple where Meta Ridley awaits. Unlocking the Impact Crater from here brings you face-to-face with Metroid Prime for the final showdown.
Single mission grants instant access to any unlocked tables for a quick game.
A unique table based on the environment of the Magmoor Caverns is used for multiplayer battles. Set the score to reach and battle others either locally or online for a race to the finish.
Here's just a taste of the features found across the game:
The control system for this title couldn't be simpler. You could probably pick it up and master the controls in seconds, but read on for a full overview of what everything does.
Button | Operation |
---|---|
Move right bumper/s. | |
Lay a Morph Ball Bomb. | |
Fire a Missile (while standing only). | |
Detonate a Power Bomb. | |
Move left bumper/s. | |
Move right bumper/s. | |
Pause the game. Press again to resume. | |
Move left bumper/s. | |
Move right bumper/s. | |
Rub the touch screen to shake the table. Note that this game does not have a tilt feature. |