Missile locations

Each Missile Tank gives you an extra 5 missiles for Samus' arsenal. Keep in mind that in Hard mode you'll only get 2 extra missiles per Missile Tank. With 50 Missile Tanks in total to find you'll reach a maximum of 250 missiles (100 in Hard).

Samus' upgrades | Missile locations | Super Missile locations
Power Bomb locations | Energy Tank locations

Brinstar

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1.

Your very first Missile Tank can be found in plain view nearly halfway through the long corridor leading to Norfair. From the first Chozo Statue you find, head right and ascend the tall shaft. Go right at the first door up the shaft and cross the small room to find a second tall shaft. Descend to the base and go right to locate the corridor where this Missile Tank waits.

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2.

Upon discovering your first Missile Tank above you'll be able to go hunting for more straight away. For this one, go back to the second tall shaft in Brinstar (the right, shorter one on the map). Blast through the red door halfway up with a Missile and cross the long corridor beyond.

Cross through the next chamber to find a large cavern home to a group of flying bug's nests. Climb up to the top left corner of this room and walk through the wall there to find this Missile hidden behind a bug nest. Blow the nest away to reach it.

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3.

After locating Missile BR.02 above, cross the large bug-nest cavern and head right. Proceed through the next small room to find a long corridor blocked by a large rock wall. Shoot the wall down; you'll find this Missile Tank hidden within the base of the wall.

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4.

Right after retrieving the Bomb upgrade (the second Chozo Statue pinpoints its location), bomb your way through the wall at the end of the narrow tunnel under the Bomb's statue. Inside you'll find this Missile Tank above two platforms, bomb your way up past the Bomb Blocks to reach it.

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5.

Head back to the tallest shaft in Brinstar once you've found the Bomb power-up. Keep an eye on the left wall as you descend to eventually catch a small mysterious outcropping near a Ripper. Bomb through this small alcove to reveal a tunnel leading left (you may need the Power Grip to reach the alcove). Go inside to eventually find this Missile Tank further down the hidden shaft. You'll also find Super Missile BR.01 in here, but you'll need the Speed Booster and Hi-Jump Boots before having a chance to grab it.

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6.

Right at the base of the shaft leading down to Kraid's area you'll find a Morph Ball Launcher tucked away in the left corner. Bomb the floor near the left wall to expose it and drop through to reveal the Launcher. Jump in and lay a bomb to soar up the shaft - at the top you'll keep going to discover this Missile Tank hidden up in the ceiling.

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7.

Once you've found the Ice Beam, ascend to the very top of the second tall shaft in Brinstar. Once there you'll spot an opening continuing on up the left wall with a pair of Rippers flying about. Freeze the flying foes and use them as stepping-stones to reach an opening way up on the left. Inside you'll find a rocky tunnel leading down to this Missile Tank.

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8.

This Missile Tank's hidden along the same route you'll need to take to reach Super Missile BR.01. Once you've found the Speed Booster and Hi-Jump Boots go back to the long corridor where you first faced off against Deorem. Walk over to the small edifice on the right of the long open area and run to the left. Shoot open the door and run through to the adjacent shaft.

Quickly press down once inside to charge up the Speed Booster and dash back into the corridor on the right. Once back inside shoot open the door and quickly run to the base of the small slope at the foot of the door. Activate Morph Ball mode and Shinespark to the left. You'll zip through the door and blow through Speed Booster blocks at the base of the adjacent shaft. Within the hidden room you'll enter this Missile Tank awaits.

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9.

Upon retrieving the Varia Suit from Brinstar's northern expanse go back down to the long corridor below and head right. Cross the Save Room and travel down the following corridor to find this Missile Tank in plain view atop a pillar.

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10.

Having the Power Grip in your possession is almost vital in the retrieval of this Missile Tank. From the large cavern once filled with bug nests (the same room as Missile Tank BR.02 mentioned earlier) leave via the left door to find a small chamber. Bomb through the floor to discover a shaft leading down. Drop below to find this Missile Tank hidden in a small alcove on the right.

Blow open the block covering the alcove with a bomb and use the Power Grip to get inside the alcove to reach your prize. You can still manage to get inside without the Power Grip, but it's a heck of a lot harder as the Bomb Block reappears after a few seconds giving you only moments to get inside.

Crateria

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1.

The Gravity Suit renders the recovery of this Missile Tank a piece of cake, but you can still find it during your first visit to Crateria. From the elevator leading down to Norfair, cross the corridor and go right. In this giant partially-filled water cavern, you'll find the Missile Tank down below underwater in the bottom left corner. Drop down into the water and expose a hidden tunnel not far down (watch out for Skultera swimming about). You'll find this item at the end of the tunnel, shoot open the rocks to reveal it.

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2.

This Missile Tank hides out in the same room as Unknown Item #1. Find the room by climbing up through the opening in the top left corner of the water cavern mentioned for the previous Missile Tank. Then follow the narrow tunnels to the right and go through the door you'll find to locate Unknown Item #1. You'll need it first to blow open the large block covering this Missile Tank.

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3.

You won't be able to access this Missile Tank until after you've recovered Samus' Power Suit and found at least one Power Bomb. With all that gear ready, head over to the huge north-eastern open area of Crateria. Power Bomb your way through the yellow door on the right wall and head through to the long Chozodia-connecting corridor. Use this hallway to build up the Shinespark as you run from right to left and back through the door into Crateria.

Crouch as you go through the door then quickly drop down to the rocky ledge directly below the door. From here, activate the Morph Ball and Shinespark over to the left. You'll zip through a small number of Speed Booster blocks protecting this Missile Tank through the wall opposite; simply descend from there to retrieve this Missile.

Norfair

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1.

This first Missile Tank can be reached with Bombs but the Power Grip makes short work of it. From the elevator leading back up to Brinstar, head left and trek down the partially lava-filled corridor. Near the end you'll spot this Missile atop a small block above in the ceiling. You can easily bomb your way up and grab the Missile without the Power Grip, but having that upgrade will allow Samus to just grab hold of the block and pull herself up to it without breaking a sweat.

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2.

From the corridor where you'll find the Missile mentioned previously, keep going left to find a shaft with an elevator leading up to Crateria. From here descend the shaft and head right. Proceed down this following long corridor to find this Missile Tank in plain view right at the end.

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3.

Upon tracking down the Ice Beam also found in Norfair you'll be able to reach this item. Travel to the far-right end of the large lava cavern just right of the Save Room at the entrance of Norfair to find a creature hopping in and out of the lava blocked by a row of rocks. Shoot the rocks just above the creature to allow it to escape up into the air. Once it jumps up and reaches its peak, freeze it with the Ice Beam and use it to reach the platform above where this Missile Tank waits.

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4.

Once you've found the Ice Beam (check Samus' Upgrades for the location), head left until you reach a shaft. Ascend the shaft using the Ripper as frozen stepping stones and go right to find a Chozo Statue showing you the Speed Booster's position. Go right into the adjacent corridor and cross over the lava via freezing the flying Ripper. At the end of this room you'll find a Ripper flying back and forth in a narrow space, reveal this hidden Missile Tank up on the right wall and freeze the creature to reach it.

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5.

You'll need the Varia Suit to reach this Missile without feeling the heat of Norfair. At the very top of the huge green shaft on the eastern side of Norfair (right below the door leading to the corridor with the previous Missile mentioned, you'll find this Missile Tank at the end of a super-heated corridor.

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6.

Right after snagging the Hi-Jump Boots (see Samus' Upgrades for the room position), return to the huge shaft on the right. You'll spot this Missile Tank right ahead as you re-enter the shaft, simply jump over the tall wall blocking your path to reach it.

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7.

Once you've found the Varia Suit it'll be time to explore another sauna. As you enter the huge shaft on the eastern side of Norfair via the large lava cavern near the entrance, break through the Speed Booster-block floor and go left through the first door down the shaft. Cross the corridor and blow open the door at the end with a Super Missile to find a super-heated chamber beyond. Travel left and cross through the pillar-filled lava corridor to find this Missile Tank hidden within the top of the final pillar.

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8.

This Missile Tank can be reached with either a heck of a lot of patience or once you've got the Space Jump to make it a walk in the park. Go to the Map Room of Norfair and keep proceeding right from there until you reach a dead-end. Shoot through the floor near the door to reveal a passage leading down. Drop down and head left.

Inside this corridor you'll find Super Missile NO.02 which you can reach by using the flying bugs emerging from the pipe in the floor as stepping stones. This Missile Tank however is hidden beyond the wall over on the left. You can try to use a flying bug to reach it but you'll save far more time and stress if you come down here once you've found the Space Jump. Either way, shoot open the wall near the ceiling to find a tunnel leading to this Missile Tank.

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9.

From the shaft adjacent to the Map Room, break through the floor at its base and descend below. Descend the following shaft and head right near the bottom. Cross the large cavern to find yourself in a small connecting room. Break through the floor in here and descend the hidden shaft below.

Take the door down on the right and cross through this super-heated corridor to find this Missile Tank hidden up in an outcropping in the ceiling (keep an eye out for the circle on the map), along with NO.10 at the end.

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10.

You'll find this Missile Tank at the far end of the super-heated corridor also containing Missile Tank NO.09 above.

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11.

During your travels in Norfair you'll eventually enter a long tunnel home to two large larvae-caterpillar creatures (you'll enter the room via the left end). Defeat both creatures to open up access to the right side of the tunnel (check the bosses guide for more info) and you'll also be able to recover Energy Tank NO.01 from a section in the ceiling.

Open up the right end door and run back left. Dash right to build up the Speed Booster's charge, you'll then run into the tall green shaft and break through a few Speed Booster blocks set in the floor. You should spot this Missile by now sitting within the wall on the left.

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12.

You can grab this item along with the Screw Attack either before or after defeating Ridley, but grabbing it after defeating the dragon will save vital time. This Missile Tank's hidden in an alcove up in the ceiling within the corridor right before the Screw Attack's room, but you'll need the Screw Attack first to break through the blocks surrounding it.

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13.

This final Missile Tank's submerged in a lava-filled shaft which is unreachable without the Gravity Suit, so you'll have to come back to Norfair once recovering Samus' Power Suit. Once again travel back to the shaft just outside the Map Room. Descend through the floor at the base and drop down the following shaft. At the base of this shaft, break through the floor and hop down into the not-so harmful lava.

Head left through the submerged door, you're then in the clear to find this Missile Tank hidden up the right side of this hidden shaft (lay a Power Bomb to reveal it). Here you can also locate Power Bomb NO.01 before leaving.

Kraid

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1.

Upon entering Kraid's greenery for the first time take a left through the first door down the shaft. Inside you'll find a nondescript Save Room, but there's also a hidden tunnel through the left wall. Roll through and crawl inside to find this Missile Tank atop a floating pillar in a dead-end.

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2.

Right after snagging the first Missile in this area, why not grab the second? From the Save Room right near the elevator leading back up to Brinstar, head right through the red door to find this Missile Tank sitting proudly atop the highest pillar in the following corridor.

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3.

From the same corridor containing the second Missile in this area, keep going right and enter the tall shaft at the end. Break through the floor up against the wall of the glass tube to find a Morph Ball Launcher below. Use it to launch Samus up through the glass tube (while blowing away a pack of Ripper) and you should spot this Missile Tank on the way. Drop down and roll through the narrow tunnels once at the top to reach this Missile Tank easily.

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4.

You'll find this Missile Tank buried under the room of the Acid Worm mini-boss right after powering up the Zip Lines. Check out the walkthrough and bosses guides for directions and tips to defeat this menace. With the creature dead, blow through the floor in the center of the room once the acid drains and head left under the floor. Break through the left wall to find this Missile Tank hidden in a small chamber.

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5.

You should track this Missile Tank down on the way to locating Unknown Item #2. From the main shaft, head left through the door below the Save Room's door. Proceed left through the next corridor (you'll have to power up the Zip Lines first) and ascend the shaft in the following room.

Take a right at the top and cross the next hallway. Fill the huge Sidehopper you discover with Missiles, then climb up to the corridor above at the end and take out a second huge Sidehopper to unlock the door on the left. Jump into the glass tube beyond to grab this Missile Tank concealed inside.

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6.

In the same shaft concealing the previous Missile up in a glass tube, bomb through the floor at the base and descend to discover the acid is only an illusion covering up a tall hidden shaft tunneling further down. Travel right at the base and continue on to the next room containing a red door. Blow through the door to find a long corridor housing this Missile Tank within a narrow enclosure in the roof.

Travel over to the right end of the corridor to find a Zip Line waiting, but you'll first need to break the Speed Booster blocks attached to the Zip Line's underside. Below each block is a Morph Ball Launcher hidden under the floor, use these to destroy the blocks. With all of them gone, activate Morph Ball mode and grab onto the Zip Line clamp. It'll carry you straight over to the Missile Tank.

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7.

Upon defeating Kraid and recovering the Speed Booster you'll be able to find this Missile on your way out. Go back to the large purple room filled with crawlers and begin running up the sloping ramps to the right end of the room. Shoot through the door on the right end and plow through the wall in the following shaft.

Begin ascending the giant shaft (Shinespark up it to save time) until you spot a door on the left wall. Cross the long corridor beyond and shoot open the small wall section at the very end to discover this Missile Tank hidden within it.

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8.

You can pick up this Missile either before or after tackling Kraid. Back in the giant shaft at the entrance to this area, descend the shaft and go left through the third door down. Inside you'll find a large room inhabited by Sidehoppers and this Missile Tank hidden among a range of green platforms.

Clear out the enemies and make sure the Zip Line's powered up. See the red activator switch on the floating platform near the roof? Go up there and plant a bomb just above the switch. When it blows the Zip Line will take off traveling left across the belt in the ceiling.

As soon as you lay a bomb roll to the left end of the platform and lay another bomb so that Samus is launched up into the clamp as it passes. Wait for Samus to line up with the Missile Tank from above then hit A to drop and claim your prize.

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9.

Alas, you'll need the Gravity Suit to find this one so you'll need to come back for it later. Once you've got the required equipment, head left through the door below the Save Room in the main shaft. Inside you'll find much of the room's lower quadrant filled with acid which of course can't injure you now. Travel left and roll through the narrow tunnels in the wall.

Take a dip in the second acid pit beyond the wall to find breakable blocks concealing a small shaft. Drop down and begin running to the right to charge up the Speed Booster. Before striking the wall at the far end, crouch and run back to the left of the sloping section of the floor.

Quickly activate the Morph Ball before the charge runs out and Shinespark right into the slope. Samus will keep charging through along the floor before breaking into the tiny alcove where this Missile Tank awaits.

Ridley

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1.

Once you've found at least one Super Missile to gain entrance deeper into Ridley's area, penetrate the first green door further left of the main elevator. Cross the long corridor beyond to find Energy Tank RI.01 sitting beyond a concealed hole. Not far ahead you'll find yourself in a tall shaft with a Save Room roughly halfway down. Snake through the narrow tunnels in the floor near the two doors to find this Missile Tank atop a pillar in plain sight below.

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2.

This Missile Tank along with RI.03 reside in the same room, but reaching both can be tricky. Descend the shaft containing the previous Missile Tank and head right to find the Map Room. Enter the next corridor to find a ridiculously long hallway. You can break up into the roof section to bypass the enemies along the floor, but you'll also be able to use it to build up the Speed Booster's charge.

Run to the far right end of the roof section, then begin running back left. Duck at the end to charge up the Speed Booster, then quickly jump down and open the door leading back into the Map Room. Shinespark into the slope at the foot of the door and run through back to the tall shaft. You'll crash through Speed Booster blocks in the floor and fall through the illusion fire below.

Beyond the door at the base of the shaft lies the chamber with the two Missile Tanks, but getting there is only half the trick. At the base of the shaft, shoot open the door and run inside. Keep running all the way to the left wall and Shinespark up to the top of the room there. Now you'll have to work your way through the narrow tunnels over to the right side of the chamber.

Once you get there you should spot both Missiles above and below concealed in small alcoves. We'll go for the lower one first. First go and stand in the tall open space on the left side of the area concealing the Missiles. From here face right and aim down at a 45 degree angle. Jump up and madly shoot away down below to destroy a few destructible blocks clogging the path you'll take to reach the Missile.

Quickly roll along the narrow tunnel to the far end after shooting and fall down through several crumbling blocks to reach this Missile Tank before the other blocks reappear.

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3.

Right after grabbing the previous Missile Tank, roll back to solid ground as the block right under the Missile will slowly crumble, and you don't want to fall down now. Roll onto the block in the center of this alcove, stand up, and clear out the two blocks directly above.

Get to solid ground again before the block you're standing on vanishes, then quickly stand on it again once it reappears and destroy the block above with a Missile. Jump up and clear out the remaining blocks leading up to this Missile Tank to secure it quickly.

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4.

From the Map Room, enter the gigantic corridor on the right. Further along in this hallway you'll find this Missile Tank sitting atop a pillar in plain view.

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5.

Head down to the longest corridor in this area (the one containing the previous Missile Tank) and go beyond the Save Room at its right end to find a tall shaft. Ascend the shaft and go through the second door up along the left wall. Be sure not to fall down into the holes of this new corridor or you'll fall down into a room below (it's more of a waste of time than anything else).

Watch out for the range of enemies in this corridor, then at the final hole near the left door, drop down while hugging the right side of the pit (or look for a fake pipe earlier on you can slip through). You'll find a narrow tunnel below, crawl through to find a concealed lava pit just ahead. Blow down into the lava to discover that it's simply an illusion.

This Missile Tank's hidden in the wall on the right corner of the pit. Escape from this hole via the hidden tunnel over on the right leading through a purple pipe enemies usually spring forth from.

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6.

From the corridor containing the previous Missile Tank, head left to find this Missile Tank in a room full of bouncing enemies intent on guarding it. Bomb through the floor from underneath to gain access to this Missile. You can also track down Super Missile RI.02 from here.

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7.

Head left again from the room containing Missile Tank RI.06 to find this Missile Tank sitting atop a pillar with a large gaping hole in the floor of the room. Don't fall down or you'll miss it outright. Instead, freeze one of the creatures moving around the pillar when it reaches the bottom of the right side of the pillar and use it to graciously reach this item.

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8.

See the door on the left of the room holding the previous Missile Tank? You'll need to get through there to find the next three Missiles along with a Super Missile. Once you've used one of the creatures moving around the pillar to reach Missile Tank RI.07, hop down off the pillar while holding left and you'll grab hold of the platform at the foot of the door.

Go through and cross the corridor to find Super Missile RI.03 in the room beyond. Jump up and enter the hidden narrow tunnel on the right wall's outcropping just above the door. Above you'll find a hidden room containing this Missile Tank within a single block in plain view.

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9.

Head left from the previous Missile Tank's room to locate the room containing this Missile and RI.10. This Missile Tank should be easy to grab, all you need to do is roll through the narrow tunnel ahead and carefully break through the blocks up on the left side of the structure to reach it above. Watch out for the slowly crumbling blocks below the left edge, you don't want to fall for their trap.

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10.

This item in the same room as the previous Missile Tank will be trickier to reach. Firstly destroy all the blocks on the left side of the upper structure (where the previous Missile was) and hang onto the edge until a single block appears below you (by hanging off the edge you'll prevent the other blocks from reappearing).

While standing on the block, aim down to the right and fire away to uncover the block cornering off this Missile Tank. Quickly activate the Morph Ball and roll down to collect this Missile before the block reappears again.

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11.

Once again from the Map Room, head right and cross the long corridor to reach a tall shaft leading skyward. Climb to the apex and go left. In the next cavernous room, go over to the left side of the pipe spewing flying bugs out. Lure a bug out as high as you can and wait for it to hover below the large opening up in the ceiling. Freeze it there and use it to jump up to the hidden platform above. Up there you'll find this Missile Tank.

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12.

Possessing the Space Jump will drastically reduce the time you'll waste trying to reach this Missile Tank, so it's a great idea to come back to Ridley's area for it once you've recovered Samus' Power Suit. First things first, let's enter the room. From the gigantic long corridor in the lowest regions of Ridley's area, make your way up to the roof section near the right end of the hallway.

At the far left end of the flat roof section, begin running to the right to build up the Speed Booster's charge. Once at the end crouch and quickly dash into the Save Room on the right. Shoot open the right door as you enter the Save Room and Shinespark into the slope before bolting into the adjacent shaft. Once at the base of the shaft like lightning jump up to the first door up above.

Shinespark into the wall opposite the door to crash through the wall, revealing a hidden room. Open up the new door you'll find and run through to discover a giant room filled with pipes above. You'll now need to dash across to the right corner of the chamber before charging up the Speed Booster. With it charged, activate Morph Ball mode and crawl through into the narrow opening up against the right wall.

Before the charge wears off, stand up and Shinespark straight up. At the top sneak into the small opening on the left to reach the upper area with all the twisting pipes. Lay a bomb to clear a path, but you'll soon discover that the entire pipe section will slowly begin to crumble away.

Follow it just as the pipes begin crumbling and roll under the tall vertical pillar attached to the roof before using the Space Jump to stay in the air, as if you touch the ground below you'll fall through crumbling blocks - not something you'll want to do now. Once all the pipes clear out Space Jump over to the top of the narrow pillar near the left wall and slip through to reach this Missile Tank waiting below.

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13.

Right after grabbing the previous Missile Tank, you'll do well to find this one straight away. In the large room containing the previous Missile, run over to the right corner and begin dashing back to the left. Enter the adjacent room and quickly press down when the Speed Booster kicks in. Jump straight up while standing under the small opening in the roof to soar up to a room higher above.

Now get ready to try your hand (actually hands) in reaching this uber tough-to-reach Missile Tank. In the room beyond the door on the right you'll find this Missile Tank concealed in an alcove completely sealed off by a massive range of Speed Booster blocks. But Shinesparking straight through them in a run won't do, as there's an edifice in the floor halfway through the range of blocks.

So instead you'll need to run into the room via the previous one and jump in a parabolic arc just at the right time to Shinespark through the blocks to clear the way. But there's another problem, there's a bunch of shootable blocks in your way you'll need to clear, but there's also a devilish Missile Block hidden among them that'll ruin your day if you don't shoot it at the right time. So be patient and get ready to try this one a few times.

The best advice I can give is this: start from the previous room to build up the Speed Booster's charge, and as you run into the Missile's corridor, blaze away at the blocks with your Beam Weapon, then quickly take out the Missile Block once the surrounding blocks are gone. Then try to time your jump just before Samus slams into the edifice while at all times holding right.

If you pull it off properly you'll slam through the blocks in a parabolic arc to clear out a path to the Missile Tank. It'll be very fiddly, but it is possible to pull off with a heap of concentration.

Tourian

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1.

This one's a trickster, once again you'll need to employ Shinesparking to reach it. Upon recovering Samus' Power Suit you'll gain access to the now-ruined Tourian. Travel back down into the depths of Mother Brain's lair and proceed to the Save Room closest to its corridor. From there head left into the adjacent corridor and begin running left to charge up the Speed Booster.

Now for the tricky part. Once at the end of the hallway crouch and quickly move into Mother Brain's corridor. At the entrance somersault jump left until you're about level with the ceiling above the open door, then Shinespark left in mid-air (shoot while you're somersault jumping then hit A).

If aimed correctly you'll zip through the corridor and fly straight past Mother Brain's remains into the following escape shaft. Samus will then smash through the opposite wall where this Missile Tank awaits among breakable platforms.

Chozodia

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1.

Upon recovering Samus' Power Suit you can find this Missile Tank with extreme ease. From the large water-filled chamber adjacent to the Chozo Warrior boss' room, go through the top right door and begin descending the large shaft. Not far down you'll spot a small alcove in the left wall complete with a tiny slope needed for retrieving Energy Tank CZ.03.

There's a Missile Block hidden along the left wall, blow it open and crawl inside to find this Missile Tank tucked away in a tiny alcove.