Before gathering Missile Expansions you'll need to find the Missile Launcher listed in Samus' Upgrades (it looks exactly the same as any other Missile Expansion). There's 50 missiles all up (including the first one), so it'll be just like an easter egg hunt to find them all. Each missile grants you an extra five, giving you a maximum total of 250.
Samus' upgrades | Missile locations | Power Bomb locations
Energy Tank locations | Artifact locations
1. |
(Hive Totem) This will be your first missile - the Missile Launcher. Check the walkthrough for more details and while you're at it check the bosses guide for tips on defeating the Hive Mecha. |
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2. |
(Main Plaza) This missile's hidden in a small alcove above the large half-pipe. Use the Boost Ball to reach it easily. |
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3. |
(Main Plaza) Accessed from the Training Chamber room, use the Grapple Beam to reach this missile on the opposite side as you enter the region. |
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4. |
(Main Plaza) On the large tree here you'll spot a huge knot which can be scanned. Blast it open with a Super Missile to reveal the hidden missile inside. |
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5. |
(Ruined Nursery) This missile's waiting beyond narrow tunnels carved in the walls of this room. Use the Morph Ball and bombs to blow apart the metal blocks to open up a path leading to the missile. |
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6. |
(Ruined Gallery) On the right wall of this room (as you enter) you'll spot two small openings. Use the Morph Ball to enter the narrow tunnel to find this missile hiding inside. |
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7. |
(Ruined Gallery) Use a single missile to break through a weakened wall across the shallow Blastcap-infested pond (below the door) to reveal this missile. |
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8. |
(Ruined Shrine) Use the Boost Ball to reach a small opening high up on the left wall (facing the alcove where the Morph Ball was), head inside to find the missile in a small chamber. |
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9. |
(Ruined Shrine) On the right wall of this room (when facing the small alcove where the Morph Ball was), use a bomb to break through into a small tunnel leading to this missile. |
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10. |
(Vault) In this large room you'll need to lay a bomb in each of the three locks on the large metal gate to open up the cage surrounding this missile. Use a double-bomb jump (check the hints section for more info) to reach the highest lock. |
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11. |
(Ruined Fountain) In this room you should spot a Spider Ball track running across the roof and walls. Use the fountain to propel Samus up to the track while in Morph Ball mode, then follow it to the missile hidden within the wall. |
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12. |
(Gathering Hall) At the very top of this room you'll need the Space Jump Boots to reach the top of the roof where all the Shriekbats are hanging. Blow open the metal grate above with a bomb to reach the concealed missile. You'll also be able to use the double-bomb jump trick to get up there, but it's tricky. |
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13. |
(Watery Hall Access) Use a missile at the foot of the stairs in this room to break through the crumbling wall to find this missile. |
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14. |
(Watery Hall) Once you've defeated Flaahgra, use the Gravity Suit to find an underwater tunnel in this room. Go through to find a hidden room containing this missile. |
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15. |
(Burn Dome) Once you've whacked the Incinerator Drone, use a bomb to break through the small sandstone wall to find this missile hidden in a small chamber beyond. |
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16. |
(Furnace) Use a Power Bomb at one side of this room below the Spider Ball tracks to reveal a half-pipe hidden below. Use the Boost Ball to reach the Spider track above, then carefully make your way up to the highest point of the room where the missile waits. Use regular bombs on the Plated Parasites to avoid being knocked off. |
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17. |
(Dynamo) In this room, blast open the grating on the wall opposite the door to reach the missile concealed in a small alcove. |
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18. |
(Dynamo) Climb up the Spider Ball track (watch out for the Plazmite) to reach this missile hiding above in a tiny alcove. |
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19. |
(Crossway) Blow open the small Cordite casing covering a console beyond the half-pipe in this room. Scan the console, then use the Boost Ball to reach both Morph Ball Slots via the half-pipe and Spider Ball tracks. Once both slots are active, drop down and ride up the automatic elevator to reach this missile. |
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20. |
(Training Chamber Access) Near the door of this room you'll spot a large tree covering most of the wall behind it. Activate Morph Ball mode and roll through the tree, revealing a concealed tunnel leading to this missile. |