Now it's time to make it through this station alive. You'll find a heavy amount of detail within the directions below, just remember that there's many ways to go about completing the game - this is only one suggested method. You'll be right at home if you're a veteran Super Metroid player, many of the techniques found in that game can and will be used here.

There's seven massive areas to explore on the station, each with its own detailed and unique environments. Many times you'll forget that you're on a space station in high orbit above SR388. You'll also be encountering creatures similar to those Samus faced in the past, but they've all been consumed by X parasites.

I'll be referring back to the bosses section and item locations section when needed, I won't repeat all the tips found in those sections. For the items locations - especially the Missile, Energy Tank and Power Bombs - I'll refer to them like this: Missile S1.05 - this refers to Missile 5 found in Sector 1. See below for the special coding:

  • MD: Main Deck
  • S1: Sector 1 (SRX)
  • S2: Sector 2 (TRO)
  • S3: Sector 3 (PYR)
  • S4: Sector 4 (AQA)
  • S5: Sector 5 (ARC)
  • S6: Sector 6 (NOC)

When you click on a link to view boss or item details, click the "Go to walkthrough" link to jump back to where you were in the walkthrough.

The ship's computer will always be directing you around and giving you information on what to do next, so if you're ever stuck head to a Navigation Room to read up on your current objective, or press A on the Map Screen to get a quick lowdown on your objective. For ease I'll refer to the ship's computer as SC so I don't have to repeat "ship's computer" fifty times.

Now suit up in that fancy new Fusion suit and let's show the X their worst nightmare.

Please be warned - there are spoilers throughout this walkthrough, so only read it as a last resort.