Retro's conclusion to the Metroid Prime trilogy marks Samus' first epic outing on the Nintendo Wii. As the centerpiece of the new console, the Wii Remote's intuitive point-and-aim control delivers a silky smooth experience like no other.
The stakes couldn't be higher. The Space Pirates have secured a limitless supply of Phazon and allied with Dark Samus, all the while attempting to repeat the events of Tallon IV's Phazon corruption across numerous worlds.
Teaming up with the Galactic Federation, Samus thankfully won't be alone in this war. Alongside legions of GF infantry and the sophisticated Aurora Units, Samus must navigate several planets and annihilate Phazon seeds before they utterly corrupt entire worlds. The only catch? One of Dark Samus' more sinister efforts results in Samus herself becoming corrupted by Phazon.
But Samus is one hard bounty hunter to corrupt. Plenty of upgrades await her on each world, expanding the arsenal and making the most of the Wii Remote's aiming and motion-sensing system. A host of Phazon-powered abilities, weapons and even Samus' gunship will aid players in their quest to rid the universe of Phazon and Dark Samus forever.
Take Metroid Prime 3 for a spin and you'll never go back. The basic control method couldn't be simpler - just point and shoot. Simply aim Samus' arm cannon with the Remote while guiding her movement with the Nunchuk's control stick. A good way to keep your endurance up is to rest the remote on your lap and point at the screen gently, no need to hold the remote up in the air and tire yourself out after ten seconds.
Veterans of the first two titles shouldn't have any trouble picking the controls up, just don't be disheartened if it feels unnatural or clunky at first - with experience the natural flow will sink in.
Throughout the game you'll also encounter interactable objects - simply follow the on-screen instructions to manipulate the object (such as rotating the remote clockwise or pushing it into or pulling it away from the screen). See below for a complete control rundown.
Button | Operation |
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Press A to fire Samus' arm cannon. Press repeatedly for continuous shots, or hold down and release for a stronger Charge Beam blast. While in Morph Ball mode, press A to lay up to three bombs at a time. | |
Press this to jump. Press a second time while in mid-air to perform a Space Jump to propel Samus higher. While in Morph Ball mode, hold B and release to use the Boost Ball ability. Once you secure the Screw Attack ability, hold forward and perform a Space Jump, pressing B a third time and continuously to perform Screw Attack leaps. | |
Press Down on the D-Pad to fire a missile, or a Hyper Missile while in Hypermode. Lock onto a target before firing to release a homing missile. Hold the button to engage the Seeker Missile's tracking reticule, then point at up to five specific targets to lock on before firing. | |
Press and hold Minus to summon a selection of your currently equipped visor modes. Initially you'll begin the game with the Combat, Scan and Command Visors. While holding Minus, point at one of the three regions on the screen to select a visor, or point at the center to return to the Combat Visor. | |
Press and hold Plus to enter Hypermode. See the Hypermode Guide for more details. | |
Press C to enter Morph Ball mode. From here, direct Samus with the control stick, lay bombs with A, hold B to use the Boost Ball ability, hold Z to attach to magnetic rails with the Spider Ball and perform a Spring Ball jump by flicking the Wii Remote up vertically. | |
Hold Z to lock onto any nearby enemies. Depending on your Lock On/Free Aim settings, your target reticule will either latch onto the selected target or simply act as a guide while the reticule remains freely moveable. See below for more details. | |
Press 1 to view your current position on the world map. From here you can also view Samus' inventory, browse the Logbook or change game settings. | |
Press this for an in-game hint on what your next target should be. |
Option | Effect |
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Sensitivity | Select the Wii Remote's pointer speed with this option. Beginner players can set the speed to Basic if having difficulty aiming correctly, while most players should find the Standard setting just right. Veterans of PC mouse-and-keyboard configurations may find the Advanced setting suitable, just keep in mind that it's very sensitive. |
Lock On / Free Aim | When switched on, if you lock onto an enemy target with Z, Samus will remain facing the target to keep it in view. Your aiming reticule will remain freely moveable, allowing you to fire at anything while keeping the enemy in view. Switching this off will render the lock-on exactly as it was in Metroid Prime and Echoes, keeping your aiming reticule firmly attached to the target. |
Switch Jump / Fire | This option allows you to swap the functions of the A and B buttons (default A to fire, B to jump). |
Switch Visor / Hyper | This option allows you to swap the functions of the Minus and Plus buttons (default Minus to select visor, Plus to enter Hypermode). |