Learn about hidden unlockables, easter eggs, and special techniques.
Tied to your save game file, numerous unlockables reside within the Extras menu. All of them require a certain number of credits to unlock, each of which can be obtained while playing through the game's three difficulty settings and accomplishing a variety of tasks. Read more information about credits at the Credits Guide.
See below for charts detailing all of the unlockable items and their requirements. Also note that as you fill up your Logbook, new items will become available to unlock.
Concept Gallery | |
---|---|
Samus Package | (3 Red, 2 Blue, 1 Gold) |
Creature Package 1 | (3 Red, 1 Blue, 1 Gold) |
Creature Package 2 | (3 Red, 2 Blue, 2 Gold, 1 Green) |
World Package 1 | (3 Red, 1 Blue, 1 Gold 1) |
(4 Red, 1 Blue, 1 Gold 2) |
|
World Package 2 | (3 Red, 2 Blue, 2 Gold, 1 Green) |
Storyboard Package 1 | (3 Red, 2 Blue, 1 Gold) |
Storyboard Package 2 | (3 Red, 2 Blue, 2 Gold, 1 Green) |
1. Original NTSC / Metroid Prime Trilogy versions |
Bonus Gallery | |
---|---|
Ship Bumper Stickers | (3 Red, 1 Blue, 3 Gold, 2 Green) |
Screen-Shot Tool | (3 Red, 1 Blue, 3 Gold, 2 Green 1) |
(3 Red, 1 Blue, 3 Gold, 2 Green, 1 Orange, 2 Purple 2) |
|
Mii Bobblehead | (3 Red, 1 Blue, 3 Gold, 2 Green 1) |
(4 Red, 1 Blue, 3 Gold, 2 Green 2) |
|
Diorama 1 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Diorama 2 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Diorama 3 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Diorama 4 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Diorama 5 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Diorama 6 | (3 Red, 1 Blue, 3 Gold, 1 Green) |
Soundtrack Gallery (Original version)* | |
---|---|
MP3 Title Music | (4 Red, 2 Blue, 1 Gold) |
In The Cockpit | (4 Red, 2 Blue, 1 Gold) |
GF Battle Theme | (4 Red, 2 Blue, 1 Gold) |
Bryyo | (4 Red, 2 Blue, 1 Gold) |
Bryyo Thorn Jungle | (4 Red, 2 Blue, 1 Gold) |
The Corruption | (4 Red, 2 Blue, 1 Gold) |
SkyTown | (4 Red, 2 Blue, 1 Gold) |
Steamlord | (4 Red, 2 Blue, 1 Gold) |
Valhalla | (4 Red, 2 Blue, 1 Gold) |
Metroid Battle Theme | (4 Red, 2 Blue, 1 Gold) |
Helios | (4 Red, 2 Blue, 1 Gold) |
Pirate Homeworld | (4 Red, 2 Blue, 1 Gold) |
Gandrayda | (4 Red, 2 Blue, 1 Gold) |
Omega Ridley | (4 Red, 2 Blue, 1 Gold) |
Phaaze | (4 Red, 2 Blue, 1 Gold) |
Soundtrack Gallery (Metroid Prime Trilogy version)* | |
---|---|
MP3: Corruption Theme | (4 Red, 2 Blue, 1 Gold) |
In The Cockpit | (4 Red, 2 Blue, 1 Gold) |
GF Battle Theme | (4 Red, 2 Blue, 1 Gold) |
Berserker | (4 Red, 2 Blue, 1 Gold) |
Bryyo | (4 Red, 2 Blue, 1 Gold) |
The Corruption | (4 Red, 2 Blue, 1 Gold) |
SkyTown | (4 Red, 2 Blue, 1 Gold) |
Steamlord | (4 Red, 2 Blue, 1 Gold) |
Valhalla | (4 Red, 2 Blue, 1 Gold) |
Helios | (4 Red, 2 Blue, 1 Gold) |
Pirate Homeworld | (4 Red, 2 Blue, 1 Gold) |
Gandrayda | (4 Red, 2 Blue, 1 Gold) |
Omega Ridley | (4 Red, 2 Blue, 1 Gold) |
Phaaze | (4 Red, 2 Blue, 1 Gold) |
Aurora Unit 313 | (4 Red, 2 Blue, 1 Gold) |
*Soundtrack pieces will become available for purchase as players gradually work through the game.
Simply beat the game on Normal or Veteran mode to unlock the ultra challenging Hypermode difficulty.
This time around Samus will have access to the Spring Ball ability throughout the game (flick the remote vertically while in Morph Ball mode), but the good old double bomb jump trick will still come in handy throughout the worlds she visits.
Perform the bomb jump exactly as you would have in the first two Prime titles: set a bomb and time laying your second bomb just before the first detonates. As Samus is propelled into the air, lay your third at the apex of the jump. As you land you'll strike the second bomb while it detonates, pushing you further up to the third bomb just in time for it to send Samus even higher.
That's how to do it the good old-fashioned style. But thanks to the Spring Ball you can also simply jump up, lay a single bomb, then jump up to it again as it detonates to propel Samus up to the same height as a double bomb jump would achieve.
Have you ever wandered if the radio communicator in Samus' gunship has any other purpose than simply to enter the GF command code to dock with the GFS Olympus? After all, with all those symbols you've got 1680 potential combinations (most produce garbled static).
Well, a few nifty easter eggs await in those symbols - see below for the combinations to hear special messages from the Japanese Nintendo staff! They're all completely in Japanese, and I wouldn't have a clue what they're saying. But very special thanks to the Metroid Database for the translations :)
Metroid Prime Trilogy note: In the original version of the game, a chamber in Norion houses two GF Lore terminals (Data Storage B) which also contains a third inactive terminal. In the Metroid Prime Trilogy version of the game, this terminal can be scanned. Scanning the terminal yields the following message:
SPECIAL ACCESS CODES:
28413 73636 55184 14758
Rearrange those codes atop each other, read vertically downward and you've got the symbol sequences of each hidden message:
2 | 8 | 4 | 1 | 3 |
7 | 3 | 6 | 3 | 6 |
5 | 5 | 1 | 8 | 4 |
1 | 4 | 7 | 5 | 8 |
Nice! Strange that they didn't include that in the original release of the game...